OBJECTIVE:
SKILLS:
EDUCATION:
AWARDS:
EXPERIENCE:
03/2012-06/2012 Digimatte Artist
A position as an Envirnoment TD / Digital Matte Painer / Generalist, where I can be a part of a
team of artists who all work together to create amazing visuals to tell captivating stories using the
film medium.
Computer Software: Maya, 3D Studio Max, V Ray, Arnold, Mental Ray, Z-Brush, Mudbox,
Photoshop, Nuke, Fusion, After Effects,
Mari, Substance Painter, Realflow, MS Office, Windows,
Mac OS, and Lunix, RV
Art and Design Skills: Drawing, Sculpting, Practical Model Making
The Art Institute of California-San Francisco, San Francisco, CA B.S, Media Arts and Animation,
June 2006.
Had a few of the shots I worked on in Avengers: Age of Ultron shown and highlighted in Cinefex
Was part of the VFX team on "Hugo" that got awarded an Oscar for best VFX of 2011
Was part of the VFX team that received a Satellite Award for Best Visual Effects on "Flight"
Atomic Fiction
Emeryville, CA
Flight and Looper
Created Matte Paintings in Photoshop
Used 3D camera tools to project matte paintings and other matte elements for shots
Created set extensions in 3D and then composited into the live plate for final shot
Composited Matte shots in Nuke
Modeled and textured assets for the Matte pipeline
05/2011-06/2011 and 09/2011-11/2011 Digital Matte Painting Artist
Matte World Digital
Novato, CA
Captain America and Hugo
Created Matte Paintings in Photoshop
Used 3D camera tools to project matte paintings and other matte elements for shots
Created set extensions in 3D and then composited into the live plate for final shot
Composited Matte shots in Nuke and Fusion for final delivery to stereo   
     
09/2009-12/2010 CG Concept Artist and Junior Digimatte Artist
Image Movers Digital / Disney
Novato, CA
Mars Needs Moms and A Christmas Carol
Modeled, unwrapped and textured various assets
Transferred sets and stereo cameras from the production pipeline to the Matte pipeline (ex. from Maya
to             to
3DS Max) and back
Matte Painted Stereo Shots
Composited Matte shots in Nuke for final delivery to rest of pipeline
CG Generalist / Matte Painter / Environment Artist
12/2012-03/2013 Matte Painter and Environment TD
Atomic Fiction
Emeryville, CA
Star Trek Into Darkness
Created Matte Paintings in Photoshop
Lit and developed 3D environments for the Matte and CG Pipelines
Used 3D camera tools to project matte paintings and other matte elements for shots
Created set extensions in 3D and then composited into the live plate for final shot
Utilized plate and photo reference to add to the CG environments to create a photo real Matte Background
Composited Matte shots in Nuke
Modeled and textured assets for the Matte pipeline
03/2012-06/2013 Matte Painter and Environment TD
Atomic Fiction
Emeryville, CA
Percy Jackson Sea of Monsters
Created an underwater 3D environment for the ending title sequence
Adjusted and reanimated shot cameras for a better composition
Modeled and textured various assets
Lit and rendered via Vray, multiple pass elements for final compositing
04/2014-05/2016 Generalist
Industrial Light and Magic (ILM) /Disney
San Francisco, CA
Avengers 2: Age of Ultron / Tomorrowland / Warcraft / TMNT2
Created environments and establishing shots or a sequence of shots to be used in conjunction with live plate
footage
Look developed various 3d and 2.5d assets (model, texture, shader development, lighting, compositing)
Painted photo real Matte Elements
Lit and rendered 3d elements using Vray in 3DS Max
Composited Matte shots in Nuke
07/2016-12/2016 Digital Matte Painter
Atomic Fiction
Oakland CA
Blade Runner 2049 / Alien: Covenant / Ghost in the Shell / Pirates of the Caribbean: Dead Men Tell No
Tales /
Rings / Star Wars: Rogue One / Office Christmas Party
Created in 2d and 3d concepts for various shots to develop the look
Painted digital
Matte paintings for establishing shots
Added digital set extensions to background and foreground environments
Photo modeled environment elements before and after destruction
3d Modeled for matte painting projection in Maya/Zbrush
Pre-comped Matte Painting elements in Nuke

Look developed various assets in Maya/V-ray pipeline
Modeled / textured / UVed environment and hero assets for down the stream departments in the production pipleine