|MARS NEEDS MOMS - at Image Movers Digital
With this project I had an opportunity to wear many different hats. I created Matte Paintings, composited
in Nuke, modeled and UVed different assets, and animated shots and assets.
|My contribution to this shot was to create additional Digimatte lamp posts as well as do some Photoshop
matte work to the far left building in the shot.
|Matte Painting Forrest and Sky Shot
|Here my contribution was to help design and then model the Monitor Array that Gribble uses in his hideout.
I also helped create several motion graphic elements that are seen on these monitors either using various
existing assets and then remodeling them for this purpose or creating brand new assets.
|In these shots my responsibility was to create the sky matte painting that would work for a camera move
that looks up then down then turns 180 degrees to look back at the house. I also was tasked with creating
the background and mid ground forrest using a combined technique of matte painting and various tree
cards that have been applied as a particle spread over the terrain. Finally I then used Nuke to composite the
whole thing as a pre-comp to provide to the final compositor who merged other elements with the Matte
|This Martian Rifle was originally designed as one piece with a fixed sight. There was also originally
separate handgun designed by Landis Fields. I was assigned to re-design and model a hybrid gun/rifle that
has the ability to separate into a hand gun for the purpose of the story. What is shown above is the final
Martian Rifle that has been approved and used in the movie.
|I used existing models of the Martian city to create an 2d slice of the whole city and then animated and
rendered the camera move using a toon wire frame shader to get a schematic look for this shot. Then a
motion graphics artist applied other treatments to get the final look. I've also modeled the little tracker
devise on Milo's shoulder
|CG Generalist / Matte Painter / Environment Artist